Eurogamer asked Valve if there had been any progress in helping games requiring kernel-level anti-cheat, with Valve responding that the Steam Machine's expected focus on multiplayer gaming could encou

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Eurogamer asked Valve if there had been any progress in helping games requiring kernel-level anti-cheat, with Valve responding that the Steam Machine's expected focus on multiplayer gaming could encou

https://www.eurogamer.net/will-battlefield-6-work-on-steam-machine-valve-hopes-its-new-hardware-will-prompt-a-fresh-discussion-with-developers-over-kernel-level-anti-cheat

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Kernel level anything is malware and should not be allowed to be sold.

Perhaps the issue is, partially, structural?

I know some games are super competitive, but what if we generally went back to user hosted (and moderated) lobbies? They clean their own house. Some cheaters would get through, sure, but I feel like there’s more social pressure not to cheat among a group of friends vs. raging strangers.

We can’t have that, it would stop them from killing games to make you buy the new version and would probably make implementing microtransactions harder

because online multiplayer games are now made as a service.
they need a centralized server for matchmaking and give you access to micro-transactions

It also leaves room for something silly that I’ve always wanted to do

An online lobby where cheating is completely allowed

Wouldn’t that just be a modded server?

Nah, that would be 2b2t. Anarchy Server - no rules except preventing the server from functioning.

2b2t, the oldest anarchy server in Minecraft

“Kernel-level anti-cheat” is just a PR term for malware, change my mind.

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